![]() I presume the robots will attempt to fill these new chests before putting anything into generic storage chests (yellow), and also grab from them before going to storage or passive providers, given the images and descriptions in that blog post:īy using a buffer chest, you can setup a dedicated 'supply area', where the buffer chest will already contain all the typical items, and the bots can quickly top-up your inventory. The new buffer chests (green) will be a hybrid between requester chests (blue) and passive provider chests (red). With a future (as of this writing) 0.16.x release it seems this problem will go away completely. None of them have worked perfectly yet or became so complex they can't easily be explained so therefore I have not updated this answer yet. I have built several variations of the circuit-based approach described below since I wrote this answer to improve the design and work out annoyances (like no items ending up in the storage chest until requests have been satisfied). Starting from 0.16 it seems it will be possible to use a new type of buffer chest explicitly for this purpose: Is there a way to get my logistics robots to maintain a bunch of depots all around my base while also having them resupply me from said depots? But this lead to an infinite loop because the requester would request from the provider next to it instead of from the production center. The plan was that the requester requests the combat supplies from my combat supply production center which then get transferred to the provider chest which then transfers them to me when required. My first idea was to place a requester chest and a passive provider chest next to each other with an inserter taking from the requester chest to the provider chest. This pretty much defeats the purpose of the logistics network system and I wonder if I can somehow automatize that. But now I have to make sure that all these supply depots are full all the time, which requires me to regularly drive around the whole base to refill them. So I placed multiple stashes of combat supplies in passive provider chests all around my perimeter, so my logistics robots can resupply from the nearest one. Unfortunately my combat supplies are manufactured at one end of my base, so when I am at the other end it can take quite a while until the logistics fleet arrives. ![]() I covered my whole base with a logistics network and set up my character logistic slots, so my logistic robots will replenish any of my combat consumables (ammunition, capsules, repair packs etc.) as soon as I get near it. My base has grown quite large and I spend a lot of time keeping the surrounding free of annoying tree-hugging eco-terrorist hippies alien scum.
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